Up to date ,most
of these games exceeds the
computing power of such devices
as they requires similar configuration to a
PC or a console.
OnLive , Approxy
and Galkai runs all the games on
its service entirely on powerful server computer in its data centres and delivers
them over the Internet, through so-called cloud computing . Pioneers such as
OnLive, Gaikai and Otoy are each pursuing their own version of cloud gaming.
Those companies have figured out how to be more efficient using compression
technology. But gaming is just one of multiple applications for the cloud
technology, and new development with
different technology are still being
experimented and one case is the recent
launched of Approxy by Numecent
who claimed their technology is a lot more efficient
If the Gaming Platform succeed to get Gamers to shift to cloud gaming ,then it could have
big implication for the incumbent powers in the video games business, mainly
the console makers Sony, Microsoft and Nintendo as the running of games in data
centres instead of that
using the Games consoles in the
home can be far less powerful but it
relieves the consumers of the
need to buy a new generation of hardware in the future and at the same time, moving game into the cloud computing can let Gamer
utilize their relatively low-powered mobile devices to
gaming capacity
Cloud applications are
presently implement for
games like Farmville but playing
high-end graphics games in the cloud presents a much bigger challenge because
of the importance of eliminating lag between the moment a player takes an
action in a game on his or her device, and when the game responds on the screen
and cloud gaming must allows for instantaneous response to
actions by players as they control the movement of characters within a game.
Such games are
executed in the cloud and deliver
fragments, that run on the user’s computer or smartphone or tablet on a
just-in-time basis. The newer
cloudpaging technology from Approxy reduces the data sent over a
broadband connection by 20 times to 100 times. That enables high-end games to
be played on just about any device and Numecent
feels their new technology will be the standard above other competitors.
Others like OnLive
sends a video of the application to an OnLive client and uses low-latency
connections and compression for responsiveness. Approxy streams a compressed
portion of the application and does the processing on the client device in a
virtual machine. That allows it to run a cached version on the client machine
without an internet connection
With the Numecent
‘s cloud paging technology ,Some
services try to speed up the download process by launching a “progressive
download,” where a game can begin playing almost instantly while the rest of
the game is downloaded in the background. Approxy aloows cloud paging to
fetches the software instructions on demand from the cloud. Games can
also run instantly without any installation when only 5 percent to 10 percent is being
buffered. Licenses are tracked automatically and the delivery is secure.
Games can be instantly patched. Games can be played offline and with full
peripheral support.
Presently new
games with upgraded features like
LA Noire and Unreal Tournament 3 are well accepted on an iPad, Android phones and Kindle Fire.
Which responded immediately when a
player moved a character around.Even so
popular on line gaming like
the World of Warcraft could soon
be made available from Gaikai for
Facebook all through cloud
gaming
The proposed
mobile offering from Blizzard would allow games to enjoy all aspect of the
title as It would be foolish for any game developer to not be looking at that,
he said, nothing that consumer are increasingly spending more time on their
mobile devices than on their PCs.
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