Thursday, March 22, 2012

Approxy's Cloudpaging Technology,A Mobile Gamer's Dream Come TRUE

PLAYING high-end video games on a mobile device  is  now very  much  On  with ONLIVE , Numecent ( Approxy )  ,and Galkai  with their new release software that allows people to play the richest, most graphically intense games on their iPhone and iPad, Kindle fire and Other Android mobile internet enabled devices.



Up to  date ,most of  these games  exceeds the  computing power of such devices  as they requires  similar  configuration   to  a PC or a console.
OnLive , Approxy  and Galkai  runs all the games on its service entirely on powerful server computer in its data centres and delivers them over the Internet, through so-called cloud computing . Pioneers such as OnLive, Gaikai and Otoy are each pursuing their own version of cloud gaming. Those companies have figured out how to be more efficient using compression technology. But gaming is just one of multiple applications for the cloud technology, and new development  with different technology  are still being experimented  and  one case is the  recent  launched of  Approxy by Numecent who  claimed their  technology is a lot more efficient 


If the Gaming Platform succeed to get Gamers  to shift to cloud gaming ,then it could have big implication for the incumbent powers in the video games business, mainly the console makers Sony, Microsoft and Nintendo as the running of games in data centres instead  of  that   using  the Games consoles in the home can be far less powerful  but   it  relieves the  consumers of the need to buy a new generation of hardware in the future and   at the same time, moving game into the  cloud computing can  let Gamer  utilize   their  relatively low-powered mobile devices to gaming capacity


Cloud applications are  presently implement  for games  like Farmville but playing high-end graphics games in the cloud presents a much bigger challenge because of the importance of eliminating lag between the moment a player takes an action in a game on his or her device, and when the game responds on the screen and cloud  gaming  must allows for instantaneous response to actions by players as they control the movement of characters within a game.

 Such games are executed in the cloud and deliver   fragments, that run on the user’s computer or smartphone or tablet on a just-in-time basis. The newer  cloudpaging technology from Approxy reduces the data sent over a broadband connection by 20 times to 100 times. That enables high-end games to be played on just about any device and Numecent  feels their new technology will be the standard above other competitors.
Others  like OnLive sends a video of the application to an OnLive client and uses low-latency connections and compression for responsiveness. Approxy streams a compressed portion of the application and does the processing on the client device in a virtual machine. That allows it to run a cached version on the client machine without an internet connection


With  the Numecent ‘s cloud paging technology  ,Some services try to speed up the download process by launching a “progressive download,” where a game can begin playing almost instantly while the rest of the game is downloaded in the background. Approxy aloows cloud paging  to  fetches the software instructions on demand from the cloud. Games can also run instantly without any installation when only 5 percent to 10 percent  is being  buffered. Licenses are tracked automatically and the delivery is secure. Games can be instantly patched. Games can be played offline and with full peripheral support.   



Presently  new games  with upgraded features  like   LA Noire and Unreal Tournament 3 are well accepted   on an iPad, Android phones and Kindle Fire. Which  responded immediately when a player moved a character around.Even so  popular  on line gaming  like  the World of Warcraft  could soon be made available from Gaikai  for Facebook   all  through cloud  gaming
 The proposed mobile offering from  Blizzard   would allow games to enjoy all aspect of the title as It would be foolish for any game developer to not be looking at that, he said, nothing that consumer are increasingly spending more time on their mobile devices than on their PCs.


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